092

Gamified learning: tools and techniques for teachers

Course description

Course overview and purpose:
The “Gamified learning: tools and techniques for teachers” course is an innovative course designed to empower educators with the skills to transform their teaching through gamification. In an ever-changing educational landscape, traditional methods often fall short of engaging students. This course leverages the power of gamification to create dynamic, interactive, and effective learning environments.

The course emphasises active learning, collaboration, and the creation of meaningful educational experiences. Participants will explore game design principles, learning how to integrate these into their classrooms to foster critical thinking, problem-solving, and teamwork.

While focused on tools and techniques, this course critically examines the pedagogical principles of gamification to ensure they support teaching environments that encourage exploration, inquiry, and discovery. Through hands on activities and collaborative projects, teachers will learn to design gamified lessons that promote intrinsic motivation and cater to diverse learning needs. Participants will examine how to effectively manage the dynamics of reward systems, achievements, progress tracking, and potential classroom competition, aiming to promote meaningful student engagement.

By the end of the course, participants will be equipped to create student centered learning experiences that inspire and motivate their students.

Learning outcomes:

  • Define the key principles and terminology of gamification in an educational context.
  • Assess the advantages and potential obstacles of implementing gamification in various classroom settings.
  • Learn how to promote active, self-directed learning where students build knowledge through experience and reflection.
  • Create lesson plans that incorporate game mechanics to enhance student engagement and foster a deeper understanding of content.
  • Demonstrate proficiency in using digital platforms to create engaging educational experiences.
  • Effectively integrate gamification techniques into classroom management and instructional practices.
  • Create a classroom environment that promotes teamwork, inclusivity, and positive competition through gamification.

Admission information

  • Language : English
  • Language level prerequisites : B1 or above
  • Duration : One week
  • Audience :

    Teachers of any subject, educators, and school administrative staff

  • General prerequisites :

    Basic computer and internet skills

  • Maximum number of participants : 15
  • Minimum advance reservation : 12 weeks

Course information file

Please, download the full course information file, including examples of daily programme, assessment and validation of learning outcomes and more.


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Available dates

Padova (Italy)

  • 17.11.2024 - 24.11.2024 - To be confirmed
  • 12.01.2025 - 19.01.2025 - To be confirmed
  • 09.03.2025 - 16.03.2025 - To be confirmed
  • 01.06.2025 - 08.06.2025 - To be confirmed
  • 21.09.2025 - 28.09.2025 - To be confirmed

Course dates are made available based on the availability of trainers but are “confirmed” only once the minimum number of participants is reached.

Course dates are usually listed Sunday to Sunday. The course usually takes place Monday to Friday and the full-day trip usually takes place on Saturday, so Sundays are arrival and departure days for those who book course, activities and accommodation. You can leave earlier if you book just the course.

If you are looking for dates either not listed above or “To be confirmed”, please pre-register to your favourite dates so we can track your interest, liaise with everybody to convey participants to the same dates and make them confirmed!

Prices Pre-register here